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news Heroes
Holy saviors, sneaky assassins, unfaithful mercenaries and cruel demons from everywhere around the world are here to take part in this cruel and eternal fight to attain the mysterious powers of the Sorrow Knights dimension.

The maximum hero level is 50. Each hero can have 5-6 passive skills and 5 active skills.

To know more, move with your mouse over the icons, To see detailed info about a hero - CLICK his icon
(attack speed = strikes per minute)

Human heroes 1
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Human heroes 2
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Elven heroes 1
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Elven heroes 2
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news There are 48 heroes available. They are divided into four taverns, two for elves and two for humans.
Each hero has a primary skill, after choosing an active skill and a support skill you will be able to select 2 of the 8 Power Skills that are available to each hero. You can choose Power Skills from several general categories: Summoning, AoE, Nuke, Buff and Morph Spells.
Unlike other skills, Power Skills need mana to cast.


news Comments:
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1DKT (23.Jul - 06:25): wanna read about new heroes
Epik (23.Mar - 11:28): what ranged hero has the fastest attack animation? (not base attack speed)
WorDofDeaTh (13.Dec - 20:00, 2009): missing update on nercromancer :D
Epik (10.Dec - 10:28, 2009): ahh, enlightenment....feels good
KileRatZ (09.Dec - 23:31, 2009): Solution: play it instead :p These will all get updated as 1.18 comes out. Since it will change numbers on the majority of skills, it would be a waste to try doing it before.
Epik (09.Dec - 01:25, 2009): dire need of spell updates >.>
Graymark (25.Sep - 04:06, 2009): all channelings have been buffed and there are a few passive channeling things now.. they are fine
NoOb (17.Sep - 16:37, 2009): spells chanelling should be better, there is no advantage in them that way
NoOb (17.Sep - 16:34, 2009): should have more heroes, I have some ideas if needed (for example drow ranger)
KileRatZ (01.Sep - 00:04, 2009): Hero stats updated (powerskill info is still ancient)
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Latest HoSK version: v1.18b
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Messages
YojiZabuza (28.Jul - 01:08): and that would be too much ;)
TimeFracture (28.Jul - 00:17): then it should've been doing 135 per instance before armor? I don't think it was
KileRatZ (27.Jul - 23:28): My bad, 20% for grot, and 25% for battlemagic. (only half of the effect applies if the victim takes damage by anything else than your standard attack)
TimeFracture (27.Jul - 22:48): why would it only do 20% of normal BM damage? is it designed that way? if so, that seems like something you should put in the description
Pyro (27.Jul - 19:48): Got the replay it was one of the Lolest moments in HoSK
KileRatZ (27.Jul - 18:23): Will be fixed :)
KileRatZ (27.Jul - 18:14): Hahaha XD Anti-abuse!
Pyro (27.Jul - 18:13): I was sea ogre and i randomed recall box.. I camped near tent and taunted a guy, i thought i'd teleport just on time to leave him with the golem and Golem appeared in our base lol killed me and every players birds :S how could that happen?
KileRatZ (27.Jul - 18:13): Checked most of those right now, they work, and by the expected numbers as well. Keep in mind that only about 20% of your INT will deal damage this way, meaning 60 damage, and that this will further get reduced by armor and protective passives.
TimeFracture (27.Jul - 18:03): I had a game where I had all of those, battlemagic, grotlantneruber, and over 300 intelligence, I did almost no damage
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Random Hosk tip: 10. Holy Grave passive at level 5 decreases your death time by 50% and you can revive at the same spot!

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Main/news :: About :: Forum :: Hosk Ladder :: Schedules :: Guides :: Heroes :: Items :: Active skills :: Passive skills :: Modes :: World :: All Players :: Download
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