(13.Jul - 18:13, 2011)
|#1: 1.19 OPEN BETA Patchlog|
New hero: Pit Lord
Some changes made to the loading screen. Also, players now don't have to press a key to announce they're ready, so the game will start exactly when everyone loads instead of wasting additional time.
Replaced the Dire Ogre's bonus on death. After killing the dire ogre, the killing team will have one improved Dire Bandit/Sentry on one lane, much stronger than the ordinary (for 5 minutes).
Damage Meter improved, it will now tell you your dps exactly 5 seconds after you've first hit it, and then every 5 seconds (till you stop). It should also display the number of hits more accurately. The DPS might be different than before; The new damage meter measures it more accurately.
Creeps resurrected by animate dead will now have the same level of attack/armor/hp as the team leader's (not level 0).
Reworked the int heroes so that they now start with more armor (mostly 1 or 2 more armor, no change for sorceress or weather lord).
Added a -survival mode: A battle against series of creeps, only works if all players are on one team. you setup how much higher the enemy creeps levels are compared to yours (linearly). You can also setup what their initial level is. For example "-survival22 10" makes the enemy units level up 2.2 levels each time your units level up one level, and they start at level 10.
Added a welcoming screen at the start of HoSK. This welcoming screen advertises the "new" command. The welcome screen goes away if you press ESC, or when you select a hero.
Replaced an intro/animation for players other than blue.
Added tutorials (in images) for new players if they press "-new".
The "timer until the game begins" has been moved to the Multiboard Title.
Multiboard now starts as closed/minimized by default.
New mode: -mm Multiple Mysticals : you can carry more than 1 mystical
Magic resistance checking command: "-resistance".
Modes are now only shown on the Multiboard Title while they're being picked.
Heroes with the sapphire staff will from now also carry it as a weapon attachment (only graphics).
Frost debuff now slows the movement speed by 15% (was 20%) and attack speed by 30% (was 40%). This applies to spells based on Frost Armor and Frost Nova.
Kobold's Great Spirit in the Sky --- Replaced: Kobold's Justice: You pray to the great kobold so that your next 3 strikes deal bonus 40 + [your STR*0.6 0.8 1] physical damage.
Gnoll bloodworms changed to non-summons (they dont benefit from summon auras or upgrades, but also cannot be eliminated by dispel).
Mark of an Angel: added 25-50 heal on cast.
Deadly skulls: From 50-125 to 50-175 dmg, skulls now fly a bit faster.
Non-healing swarms are now 66% stronger vs creeps. (previously they were only 66% stronger vs heroes, but now the damage has been made 66% stronger, so it deals same dmg to heroes and creeps).
Weatherlord primary: lowered its range from 400 450 500 550 600 to 400 425 450 475 500. Lowered damage from 20 35 50 70 90 to 20 30 40 50 65.
weatherlord lowered armor by 2, lowered HP by 50.
Cooldown: 40/37/34/31/28 seconds
Duration: 5 seconds
Healed: 30 40 50 60 70 /s
Bonus: If the channel is completed, you are healed for an additional 2 / 4 / 6 / 8 / 10 % of Maximum HP.
Barbed Area: changed its damage per second from 90/90/90 to 50/75/100.
Elune Child Starfall strike damage per wave dropped from 80 to 65.
Archmage's Water Elementals changed to Frost Elementals, with 7% 2-second frost attack.
Soul flayer: now spawns 2/3/4 flayer wards up from 1.
Dwarf Hammerfall: area of attack from 400 to 275/350/425.
Fire Warrior Training: Is now capped to max +50 agility instead of 200 max agi.
Archmage orbs of lightning buffed: changed the damage type from piercing to spell.
Frozen Storm: damage buffed to 45 70 95.
Dark Gnoll: now moves faster and starts with more armor and damage.
Naga Attack: Now spawns 3 4 5 naga sirens.
Bloody Golems: Buffed the chance for them to spawn to 45% for melee heroes.
Mana salve: keeps half its strength for the duration even if you're hit.
Paladin Divine Shield: Raised the 3-second exhaustion-slow from 20% to 30% after the invulnerability wears off.
Lowered the frostarmor'd duration from 3s to 2s and nerfed the cooldown from 11 10 9 8 6 to 20 18 16 14 12.
Frost armor: from now on, ranged attackers will also be slowed, but only for 0.5s.
Added a new passive - Dampening Aura - in 500 range, enemy heals get reduced by 8 12 16 20 25%.
Regeneration aura nerfed from 3 6 9 12 15 to 2 4 6 8 10 hp/s.
Magic Creep Bash bonus on level 5: Killing a tent creep gives you a timed bonus, where each killed tentcreep raises the duration by 10s. This bonus is: you get a 20% (15% if ranged) hero-bash for 0.5 seconds. Does not work on hard creeps.
Dual Hazard: Attack speed bonus raised from lvl*3 to lvl*5.
Back Stab Attack : Merges into Art of the Assassin (removed from passives list).
New Art of the Assassin: Increases attack speed by 5% 10% 15% 20% 28%. When you attack from behind (180 degrees), deals additional damage: 30 45 60 75 100 (does not work for ranged heroes). Also makes you harder to see.
Vampirism passive: heal raised from 2% 4% 6% 8% 10% / ranged, 3% 6% 9% 12% 15% /melee, to 3% 6% 9% 12% 15% / ranged, 4% 8% 12% 16% 20% / melee.
Poison slash will now not be available for the first 8 minutes.
Spirit axe: heal from 400 to 350, mana cost from 8 to 11, cooldown from 25 to 28.
Rhynn's Eye sight range from 900 to 600.
Twohander - added an active: 1.5s silence on your next attack (silences items as well). Attack must be from max 300 range.
Vampire Amulet : nerfed the creep aura (from 60% to 40%), but added a 2s silence on next attack active (attack from max 300 range).
Vorpal - Reworked its recipe: Sacred Hammer + boots + gloves of haste + mask of death = 5300.
Warrior helm: recipe cost from 1150 to 650.
Conjured Necklace: Cooldown from 20s to 45s.
Nerfed angels shield dmg decrease from 12.5 to 10%.
Angels shield: Active casting time from 2s to 0.5s, but cd from 23 to 30.
Crushing axe active cooldown from 35 to 25.
Orcrist slam slow from 50% to 35%, eternal from 70% to 50%.
Orcrist pulverize from 120 xtra damage to 90 extra damage, eternal from 200 to 150, eternal bonus attack speed from 45% to 30%.
Rexxar cost from 6000 to 5000. The active's wave damage from 400 to 500, noticably faster and longer, cd from 30 to 25. Same goes for the eternal. Eternal's bonus attack speed from 25% to 30%.
Rexxar's Slow-on-active-thunderclap added to description, and nerfed from 50% in 3s to 35% in 3s, similar in knight's fury.
Nightshroud [nature's will eternal] now gives permanent invis (even while attacking).
Magic Gloves Banish from 70 to 50 seconds cooldown, from 40 to 30 mana needed, replaced ingredient Great Staff with Apprentice Club, and the recipe itself now costs 1200 less gold.
Lorica cost from 7000 to 6500 (overall cost dropped by a thousand due to warrior helm change).
Ring of Betrayal [acid talizman eternal]: on windwalk, you now also gain +25% movement speed.
Divine Armor [lorica eternal]: cooldown from 40 to 35.
Teenirs Soulgem [rhynns eternal]: Orb damage from 75 per 0.75 to 125 per 0.4.
BUGS, TEXTS, ETC
Fixed the mana regeneration bug on Sapphire Staff.
All swarm-type skills now have their damage type noted in description (it's not the same for every skill).
There will be a game owner in the game even if there's no blue at start. The game owner will be the first player by number (color).
Fixed an issue where an observer could end the game through the -surrender command.
When -center is called, spawner trees and ships now get correctly destroyed
Fixed Crescent barrage to only work on enemies.
Fixed Wolf Rider's Voodoo Walk hotkey.
HoSK Crash when near SK (when he fights against someone with Druid's Aura) has been fixed.
Fixed the hotkey for leveling up, and the required hero levels for Gnoll's primary (Crescent Barrage).
Fixed the rune of speed to indeed give only +35% increased MS instead of the maximum speed mode.
Fixed Akama hotkeys so no two hotkeys on powers are the same.
Healing Salve against Nukes now doesn't trigger when you have it at level 0.
Akama now properly gains agi instead of int when using Unleash Power.
Malfurion shackle duration now defaults to same number regardless of the target ( = Fixed the aerial shackles duration on SK).
Fixed an issue with the passive orbs of the eternal named Hands of Sorrow Knight.
Fixed Slaywoo's Shuriken so that it doesn't sometimes stay on the map after being rendered inactive.
dracula darkwalk: illusion information in the description now shows up correctly.
Vampirism passive now shows an icon when you're looking at your passive skills in your hero's spellbook (it always worked, it just has an icon there now to avoid confusion).
Rhynns eye: added the max sight range in the description.
Rabbit polymorph no longer gives you mana while you're in it (Blizzard has recently fixed the negative mana regeneration bug while being hexed, so the workaround in HoSK is now also removed).
Fixed siphon to work correctly at first 2 levels, where it didn't last more than 1 second.
Grotlantneruber description updated to point out that its passive applies on all 9 of its active hits.
Fixed SK minion spawning when the game would be in -ram/-center mode.
Vampire Amulet: renamed to Vampiric Amulet.
(13.Jul - 20:11, 2011)
|#2: What was wrong with the scoreboard :(? its kinda.... ugly now.|
(13.Jul - 20:16, 2011)
(13.Jul - 20:17, 2011)
|#4: ye when u minimized it it doesnt show ur kills/deaths,|
and pitlord is bugged, camera is rotating. it might be its primary
(13.Jul - 20:38, 2011)
|#5: never mind the scoreboard it had simply some w8 time it to turn 0/0/0|
but deathtimer isnt right
camera problems with dryad also, alot less and it slowly rotates from right to left.
(14.Jul - 12:39, 2011)
|#6: the Camera Bug is not hero-related, it's very likely related to the -new command if you use it while the "intro sequence" is playing.|
(14.Jul - 13:27, 2011)
|#7: nop didnt use it neither times so it isnt related to that, it might be some items, gz spells where diffrent, not sure what items i had and didnt save replay|
Score: 69 // Level: 0
(14.Jul - 21:01, 2011)
|#8: Noticed a glitch with the meteor drop skill and that dmg buff dot howl. When you |
have both powers available and use the howl it will automatically fire the meteor
shower for the duration of the howls casting time and there is no dot dmg to the
pit lord. It only worked when both skills were off cd at the same time
(14.Jul - 21:03, 2011)
|#9: Ouch, what an embarassing bug XD|
(15.Jul - 03:41, 2011)
|#10: Pit lords infernals are a bit too buff, also naga princesses ww power probably |
needs a nerf. 7s cd 300 dmg break and 20% ms at level 3. Is anyone else down for
changing naga princesses primary to something more appealing? (and less imba)
Also, i think we should start a discussion of the passive strength bonus. On an
agility hero with their crazy attack speed this pulverize adds far too much
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